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Showing posts with label Skylanders. Show all posts
Showing posts with label Skylanders. Show all posts

Sunday, October 16, 2016

Skylanders Imaginators Released!



Skylanders Imaginators released today! Here's a nice review video from ACG:



And Kotaku's Review, And Forbes article, covering the free Skylanders Creator App, for iOS and Android, and info about custom t-shirts, playable cards, and 3d prints!

I've always said that I've got the best job in the world, I get to create characters and make game characters and physical toys. Now you have my job! it's totally the best thing ever :)

My family's been having a blast making their own characters, too. After they've made theirs, I started to make my own Imaginator. My wife and my oldest son were being backseat drivers, telling me what to pick, what looked best, and I said "hey who's the Skylander designer here?", to that they both said "we are".  Yup, YOU all are!

My wife's character, very cool looking and gears are largely chosen by stats.

My son's character, is a pumpkin and snake themed dude, his name is... wait for it... Pumpkin Snake.

Our little guy's creation is a baby, with construction robot body, plunger ears, cupcake hat, fish weapon, eagle armor, with stinky green cloud.

Skylanders Imaginators is available now, for more info: https://www.skylanders.com/


Thursday, March 26, 2015

Kaos Speed Drawing

Here's a quick speed sketch of Kaos, using a Bic pen

Wednesday, January 14, 2015

Creation of the Macy's Skylanders Balloon



I designed Eruptor back in 2009. Never in a million years would I have imagined that 5 years later, he would become a Macy's Thanksgiving Day Parade balloon. This, of course, is a once in a lifetime experience, so I'd like to share my story. 

Eruptor Concept Art

My first sketches of the Eruptor balloon to send to Macy's for inspiration had his arms stretched out wide to the sides. This turned out problematic, because he would be too wide for the streets of New York City. The arms would also probably cover  a bit of the face, and at that body tilt angle, you wouldn’t see his face as well as if he was more tilted down. It's funny that we have similar constraints on the Skylanders toys - size constraints and tilting to make it easy to see for the viewer.

My first pose had his arms to the side, making
 him too wide

Final pose is more narrow, allowing him to be bigger,
and at a good viewing angle from the ground

With color and to scale

After the pose was worked out, Macy's amazingly talented sculptor Eric Hudspeth sculpted him perfectly. I was blown away at the maquette, it was a thing of beauty. After the maquette is finished, they molded and made casts, which were then used to figure out the balloon patterning including how many panels of fabric were going to be needed to make the balloon and  to get the character colors correct. I was astonished at the color model, it looked really 3D. I wasn't sure how it would translate into the real balloon, how could it look this good?

Macy's Amazing sculptor, Eric Hudspeth, 
working on Eruptor
Side view of the Clay Maquette
Street view from the front
Final color model

Models of the new balloons at Macy's window display
The Eruptor balloon featurette video

The day before Thanksgiving, the balloons are all inflated, and here I got to see Eruptor for the first time. Nothing could prepare me for how big and colorful he was… I was blown away. He actually looked even better than the small scale model, the colors really popped, and he looked very 3-D. 

Starting inflation

By night, he was fully inflated


The weather was cold, windy, and rainy the day before, which had me really concerned. I didn't want it to rain on my parade.... get it??? rain on my.... anyway. But on Thanksgiving Day, it was about as perfect as can be.

I got to meet a lot of the balloon handlers, who were all super sweet, and as excited about Eruptor as I was. Some of the handlers and pilots found out that I had designed Eruptor, and took some pictures with me. Macy's even gave me a balloon handler's outfit, which looked awesome. Seeing the balloon for the first time, fully inflated and in daylight, left me speechless. When the handlers unleashed him and raised the balloon, he floated up majestically. He measured 50-feet long, 36-feet wide, and 36-feet tall, with more than 40 gallons of fluorescent paint and 5 barrels of glitter. The glitter didn't look too sparkly, but added a really nice pop to the bright colors.

My first day time view of the balloon
These outfits were great! Wish that I could have been 
able to keep the vest!
hmmmm... I thought he'd be a little bigger
You can see the amazing paint job here
Everyone getting excited to start
Group selfies with Eruptor's giant foot


Then the parade started, and Eruptor floated along to greet the crowd. I walked alongside the balloon and heard lots of people cheering "Eruptor! Eruptor! Eruptor!" or "Skylanders! Skylanders! Skylanders!". It was nuts. I'm walking next to a giant 50-foot balloon of a character that I created with the crowds  chanting his name. Surreal.

One thing that I did not anticipate was how close and intimate we were to the crowds. Everyone waved and wished eachother Happy Thanksgiving. Then it occurred to me, adults just don't wave to strangers very often. It's one of the most fundamental human gestures, and kids do it to everyone. As adults, we get caught up in our lives, and we don't make eye contact nearly as much as we should, and we don't usually greet strangers and wish them well. It felt REALLY NICE to do so along the parade route to thousands of people. I felt more human, and more gratitude, than I've felt in a long time. It was a profound experience that I will never forget.

At one point, we stopped for a few minutes which happens often because of the performances, and I heard the usual chanting of "Skylanders!" by a small group of people. We all shouted back "Skylanders!", and a moment later, they were chanting "He designed it!" over and over. Shocked, I tried to say thanks and try to get them to stop, and noticed that it was one of the pilots telling them to chant that for me. Then a few seconds after I turned back, they started chanting my name. It was beyond surreal, completely embarrassing and humbling at the same time.

In another part of the parade route, a young boy in the front lines had an Eruptor stuffed animal hanging over the rails. I ran up to him and gave him a high five. I think that made my day more than his!
Yup, he's huge 
At the starting line
Posing with the lovely banner girls

Here he is, along with the tiny toy!
Taking over New York

And here it is on NBC, starting around: 1:21:23

And that is how I spent my Thanksgiving in 2014. The year that Eruptor became a Macy's Thanksgiving Day Parade balloon. It still felt like a dream, but it will be the most memorable Thanksgiving that I will ever have, and one of the most proudest days in my life. Thank you Macy's, for your generosity and artistry. And thank you Toys for Bob and Activision, for allowing me this crazy opportunity to design these Skylanders.

"Born to Burn"

And Bill Nye tweeted this selfie!



Saturday, November 22, 2014

Skylanders Trap Team Apple Store Event, this Sunday in San Francisco!



Hello folks, I'll be doing a demo at the Apple Store in San Francisco (Stockton Street) this Sunday, Nov 23rd, at 4PM. 

It's a behind the scenes talk about Skylanders, and how I approach creating characters, as well as an live demonstration of sketching a Skylander on the iPad. It'll be in the upstairs area, and there will be hands-on demonstrations of the game. Spaces are limited, so if you would like to come, please reserve a spot via the event page: https://www.apple.com/retail/sanfrancisco/ just scroll down to Skylanders Trap Team event on the bottom, and press reserve. Hope to see you there!

You can also now purchase the Skylanders Trap Team iOS Starter Pack in the online Apple Store!


Monday, November 10, 2014

Eruptor on Macy's Thanksgiving Parade

Guess wha??!! Eruptor will be a balloon in the Macy's Thanksgiving Parade this year! check him out, I can't be more pleased with how well he turned out. The sculpt and paint job on him, are just simply perfect! In the news on ABC.



Check out his test flight: 



Sunday, October 26, 2014

Skylanders Trap Team Toys R Us Display

Skylanders Trap Team has been released worldwide now, and the reviews have been great! We are so pleased with the Trap Team display at Toys R Us this year.

Front entrance display at Toys R Us

The Toys for Bob Character/Toy team
The little guy want a Starter Pack!
Skylanders isle in the video games section

Saturday, September 20, 2014

Building a Billion-Dollar Game Franchise, One ‘Skylander’ at a Time

Here's a very flattering article on Yahoo: Building a Billion-Dollar Game Franchise, One ‘Skylander’ at a Time.


Huffington Post, Sketching Chopper


I had an amazing opportunity to interview with the Huffington Post, here's the article about how I design Skylanders.

I was also put on the spot to draw, so I did a super quick and loose Chopper. It's been forever since I've drawn on actual paper with a pen, no undo! Wished that I had more time and more a few takes at it, but here it is:




3D Printing Skylanders

Skylander Dad, of the Skylanders Boy and Girl Youtube fame, came to visit Toys for Bob recently. I showed him how we 3D print Food Fight:

Saturday, September 6, 2014

Ice Bucket Challenge

We were called out by Skylander Girl for the ALS ice bucket challenge! So here's the three of us getting dunked:



Donate ALS at: www.alsa.org/donate

Friday, August 22, 2014

Skylanders Boy and Girl Rap


For Skylanders Boy and Girl's 500th YouTube video, Skylander Dad made this awesome rap video about how they got started!



Make sure to check out their other Skylanders Rap videos, I especially love the Element ones :) What an amazing family!

Wednesday, August 6, 2014

SDCC Panel, Skylanders Character Development

Me, with Richard Horvitz (voice of Kaos), Ron Marz
 (Skylanders Comic Writer)

The Skylanders Comic-Con panel was a success! The panel was great, and the costume contest was amazing! There was quite a turn out, packed with over 480 people, and had to turn some away :( Sorry for those who waited but were unable to get in! If Activision post up a video of the panel, I'll update it here. But for now, here's the eye candy that I brought and showed at the panel. There were several slides missing from my presentation, but I’m posting all of the images here. We usually don't show much of the character concept art for Skylanders, so I'm happy to have the opportunity to show the fans at Comic-Con, and now, to you all!











Before Skylanders


Steam Centipede
Talking with Activision PR about the presentation, we thought it'd be cool to share some of my geek cred with the Comic-Con crowd, so I started off talking about my tinkering hobby. I've been working in the video game industry since 1998, but before Skylanders began, I thought that I was going to be known for one thing; Steam Powered Robots. Yes, they are really steam powered, at a small scale. I made them for fun, because I was really interested machines, and loved to make things with my hands. I gained a lot of attention on geek blogs, magazines, and on TV. As a result, my youtube channel has over 6.8 million views. Aside from steam, I've also made some very simple characterful electric robots. I only showed images of these machines on the panel, but I'm posting a couple of the videos here in addition:




Steam Powered R2
Steam Walker
Swashbot
Hamster Walker













On Polygon


On Modern Marvels


More Video Coverage on WIRED, Discovery Channel, NBC. Magazine coverage here, and my website: www.crabfu.com.

Early Skylanders Prototype Tinkering

My tinkering skills helped in prototyping the early toy models and hardware. Along with the real wizard of Skylands, Robert Leyland, a TFB programmer with a hobby in electronics, hacked together the first portal. It was made out of PVC pipes, kitchen sink drain cover etc. Early prototype character toys were crudely made by hand with Sculpy, and cast in silicone molds. They were hand painted, and although they didn't look perfect, they got the idea across of this Toys-to-Life experience. Skylanders was an idea that sounded crazy on paper, but as soon as we touched the toy figure, and experienced the magic moment of the toy coming to life, we knew that we had something special. Luckily, Activision did too.

One of the first Portal, using PVC pipe and kitchen sink drain covers,
which made really good reflectors for the LEDs.
The first crudely sculpted prototype toy, showing the silicone mold
of the body. The head was casted from a separate mold.

Food Fight

One of the most common questions that I get asked is "how do you come up with characters?". Here are some examples of the concept process. I pull a lot from nature, which has always been my biggest influence. Food Fight begin like most Skylanders, just random doodles. I was trying to come up with a plant based little critter, and explore lots of different ideas on a page. He started feeling very cute, but lacking any sense of a “hero”, and doesn't look like he would do well in a battle.


Early Explorations, was thinking of a venus flytrap, or hot peppers,
infused in a cute plant based character 
I then explored more on the character, trying to find a cool angle to take him. One aspect that I really liked with this guy, is the tactile feel of the spiky bits on his head. There is something very primal about wanting to pick up an object, just to feel it with your fingers. I wanted that to be a big part of him, so he turned into a artichoke-ish character.

The top characters started the spiky artichoke hair
After deciding on an artichoke theme, I played around with more porpotions, and explored different options for him

He's starting to emerge


More Explorations on the same theme 

The next step is what weapon to give him. He is a cute little guy, so I wanted to balance him out a bit with a cool weapon. I explored some different guns types, and shooting different veggies. But in the end, we went with something very simple… Tomato gun!
Trying out weapons
Final Food Fight Concept


At this point of the character process, we show the characters to Activision Execs and Marketing, making sure that everyone feel strongly about each of the characters. The final design is then modeled by our amazing modeling team. I nitpick over every little aspect of the model, from expression to surface details. After the high res model is finished, we make an in-game version, and rig it for the game, and animated. I then use the rig to pose a bunch of different poses on the character, and 3D print out the best poses. We make lots of edits at this stage, not only tweaking poses, but also expressions, surface detail, and sizes. I also agonizes over exact Pantone color of paint, and decide on different ways to paint the character. Here is the final version:
Final pose, expression, and colors
3D Print (left), compared to the final production toy (right)

Next, I'd like to share a couple of examples of characters that lay dormant for a while, but eventually came to be. Sometime the hardest characters turns out to be some of the best.

Kript King

Kript King started out as the very first Giant. I was thinking of what it means to be a Giant in Skylands, what a Gaint should feel like. So I took Chop Chop, and made a ultra version of him, a Chop Chop Daddy, I kept calling him. In the end, we didn't use him as the Undead Giant (Eye Brawl took that spot), but I wanted some way to bring him back in Trap Team. He went through some changes, mostly in color and proportions, but largely retained his look and feel. I am very happy with the way that he eventually turned out, and glad to see as a Trap Master Skylander.
Original "Chop Chop Daddy" Giant, next to Chop Chop
Roughing out proportions 

Testing colors
Playing with headdress


The final Kript King figure

Chopper

This dude started out when Nat Loh, one of our game designers, asked if I could make a Tech T-Rex with mounted guns. If you personally know me, you know that I love dinosaurs and other prehistoric animals. In fact, I have an unhealthy trilobite fossil collection. So, I was in love with the idea of a T-Rex in Skylands, but for the life of me, could not figure out how to make a T-Rex Giant work. T-Rex's are more horizontal than vertical, which doesn't play nicely when trying to fit onto the portal with other toys. And we'd  have problems trying to fit him in the blister pack package, being so horizontal. In the end, we tried other ideas for the Tech Giant spot, and eventually ended up with the fast shooting tech robot, Bouncer.
Original Tech-Rex Giant tests
In development of Trap Team, I decided to take another stab at a Skylander T-Rex, and made him as stubby as possible. I really love they was he was feeling here, he just struck a really nice chord with me... did I mention that I love dinosaurs? but the mounted canon just didn't feel right, it didn't flow well, and would cover up much of him, especially in-game.
The compact character is cool, but the weapons just isn't working.
I doodled up a bunch of ideas below, for different weapons and abilities. His final form is a T-Rex with Helicopter, Mech-Suit Legs, and Missiles. My inner child imploded with this one.
Trying different weapons and abilities
Final Chopper Concept: T-Rex+Helicopter+Mech Suit Legs+Missiles
Final 3D Print
Final 3D Print

Final Chopper!


Kaos

In development of Skylanders; Spyro's Adventure, we needed an ultimate bad guy. At first, I just started drawing random bad guys, but they all felt too generic, too boring, or too scary.
Too generic, and they don't feel like
leaders 
meh...
Luckily, Paul Reiche, the studio head and creative force behind Skylanders, had a vision for Kaos. He should be a powerful, but annoying little guy! So I took another stab at him, but what I ended up with just didn't feel like he's got the emotional range needed for the role.
Focus on being a little powerful guy
Then came a crazy idea. You, the player/kid, is a Portal Master. What if the evil portal master is also a realistic person? So with this direction, I took another quick couple of shots at a small, but more realistic Kaos. I tried to bring out the Napoleon complex in him, but they just ended up looking pathetic and creepy.

Embarrassingly bad attempt at a realistic-ish
character, he just looks like a creepy old clown...
Poor pathetic looking guy... even with the medals, he
just isn't someone who you could imagine taking over
the world
So, going for a more powerful feel, and a bit younger, I took another stab at this realistic vibe. In this version, his personality is starting to come through, the facial markings and the overall feel are now something that I really wanted to keep.

Although this isn't what Kaos ended up, he has the qualities that passed down to the final version. 
But the realistic-ish look had to go, it's just too jarring to make this kind of transition. So I sat out to make him more cartoony. I experimented with a bit with different body styles, while retain much of the same look and feel as before. We ended up liking the bottom left guy here, he's "the most likely villain to take over the world" in this class picture.

Time to bring him back to more Skylander style
And that's how Kaos was born, along with his Alter Ego floating head, which remained a little more realistic.
The final sketch that solidified Kaos, with his alter ego floating
 head (from Spyro's Adventure)
After that, I did some more sketches to get a better feel for his character. But it wasn't until the animators and Richard Hovwits' voice came to being, that he truly became the Kaos that we know today.

More sketches to get a better feel of who he is
Some quick tests
He's not a big guy, but I wanted him to feel powerful
And of Course, he's not complete without Glumshanks!
That's all that I can show for now. Thanks for those who attended the panel, and thanks for the fans that came up to chat with me. It was quite a humbling experience, it makes all of the hard work worth while. I hope that you enjoyed seeing some of the behind the scenes stuff here! below are some pics from SDCC.

First place goes to Scratch, for $4k
Jet Vac and Gillgrunt at the Skylanders Booth
Me and the voice of Kaos, Richard Hovwits
Costume contest
Adorable Scarlet Ninjini
Chompy Mage with Skylanders kid reporter
Eruptor!